

#include "stdafx.h"

#include <iostream>
using std::cout;
using std::cerr;
using std::endl;


#include "../../loader.h"

using namespace dlguif;

Loader loader;




int _tmain(int argc, _TCHAR* argv[])
{
	float x = 1.0f;
	float y = 1.0f;
	float z = 1.0f;

	if( loader.DialogInputVec3("caption", &x, &y, &z) )
	{
		cout << "select item:    " << x << " " << y << " " << z << endl;
	}
	else
	{
		cout << "cancel select \n";

	}
 
 
	system("pause");
	return 0;
}

